Name: Sentinel Wasp
Nickname: Tenshi
Species: Wasp
Looks: - Spoiler:
These wasps are similar to warriors at first glance-- large and black. The differences turn up after that first glance. Sentinels are smooth, almost glossy. They're larger, too; almost a foot and a half in length. Their bodies are structured somewhat more naturally; their wings are lightweight, though still opaque due to sheer scale. When they're moving nearby, the sound of those wings is
felt more than heard.
Personality: Sentinels are highly intelligent. They function best as part of a cohesive unit; employing supporting techniques and functioning in "squads" similar to shinobi teams. Their defining characteristic is loyalty. Their battle philosophy is "overwhelming force."
Age: Sentinels live for an average of twenty years-- they have no old age and almost no childhood. Their longevity provides time to learn a great deal, and even to develop new techniques.
History: Sentinels are a good match for Aritomo in terms of personality-- they think tactically, know how to use elements in combination, and never lose sight of their ultimate goal. It's understandable that he'd become close to them. Sentinels directed a great deal of Ari's training, probably one of the reasons he's so much more comfortable with his wind-element ninjutsu than his earth techniques.
Jutsus: ]
Name: Soyokaze no Giman - Zephyr's Deception
Rank: D
Type: Ninjutsu
Element: Wind
Description: This technique was originally developed by Sentinels. Their application is more physical in origin, lacking the ranged projection that a shinobi could produce, but their controlled movements can precisely mimic any noise. Granted, a thunderclap is a group effort, but even that is indistinguishable from the real thing (barring the cloud of wasps instead of water vapor).
Name: Kaze Tekishutsu no Jutsu - Wind Extraction Technique
Rank: D
Element: Wind
Description: This jutsu draws wind from an area of varying size to strike a target. While the wind does not achieve incredible force, it thoroughly draws the air (rather than creating motion) and leaves a vacuum behind. Generally, either the area air is drawn from or the area it is moved to is highly concentrated. It is possible to tightly control both, but fairly draining.
Name: Katon Fuchaku - Clinging Flames
Rank: C
Element: Fire
Description: This technique arcs flames onto a nearby filament, such as string, wire, chain, hair, pretty much anything. The flames extend across the filament. If they come in contact with a target, though, they concentrate rapidly. The damage is commensurate to a C-rank fire-style jutsu.
Name: Anyaku: Kawarimi no Jutsu - Secret maneuver: Substitution Technique
Rank: C
Element: N/A
Description: An academy-level jutsu might not be the flashiest of techniques, but Sentinels were not deceived by that. They've studied the art of exchange to an incredible degree. It's... amazing to see what they can substitute for what, and
when.