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| Yukiko Amaya [Finished] | |
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Fox Sand Chuunin
| Subject: Yukiko Amaya [Finished] Sat Apr 18, 2009 4:28 pm | |
| Name: Yukiko Amaya [ Yoo-kee-koh // A-may-a] Age: 14. Gender: Female. Village: Sunagakure no Sato. Rank: Genin. Physical Appearance: Yuki usually wears a dark brown, sleeveless top that is fairly tight-fitting. From mid-way between her shoulders and elbows, she wears small, red-brown armbands with her village symbol etched onto a small metal plate attached to them. Lightweight, opaque fabric is attached to these bands and reaches down to her wrists. These pieces of fabric are, for all intents and purposes, sleeves. She wears red-brown, fingerless gloves that give her more grip. She wears ash-black shinobi trousers that reach to just below her knees. Over the top of these, however, she wears a lightweight, tan-brown cloth that acts as a sort of dress or skirt. Her shinobi sandals are red-brown, like her armbands and gloves, and reach to just above her ankles. She has a blade holster attached to her back, and a belt just above the top of her skirt. Attached to this belt are four tanto and two medium-sized item pouches. Yuki does not wear a forehead protector, her village symbol is etched onto the small metal plates on her armbands. Personality: Put simply, Yukiko does not do things by halves. She is a very committed individual; always finishing a task she starts. If she knows she cannot complete a task, she will not even begin or attempt it. This attitude also translates into her hard-working attitude when training or on a mission. As one might expect, Yuki has little time for social events. She does have friends – close ones even – though they are admittedly few in number. Those who dislike her tend to stay well clear, her serious personality frightening them enough to keep them from voicing their dislike. Her primary hate is boredom; she is always looking for something to do and cannot cope with an empty timetable. To this end, she is often rallying her close friends to go and train or explore. It would be naïve to say or think that Yuki is always a serious individual. As long as she is with company that she is comfortable with, she’ll happily chat, joke around and enjoy herself. That is, if it doesn’t involve anything she would consider ‘childish’. Element: Fuuton [Wind]. Items/Weaponry: 1x 18” Katana [in weapon holster on back] 25x Standard kunai [in item pouch #1] 15x Explosive tags [in item pouch #1] 25x Standard shuriken [in item pouch #2] 1x Custom kusari-gama (Eight-inch handle, twelve metre chain, a cluster (three) of small, teardrop-shaped weights at the end of the chain) [in item pouch #2] 2x 10” Tanto [attached to belt] 2x 7” Knuckle blades [attached to belt] Fighting Type: Taijutsu, ninjutsu. Background:Yukiko was born in Sunagakure, 14 years ago. She matured quickly, seeming to be 'older' than the other children of her age. Her parents explained this as her 'adaptable nature' combined with having to learn to cope with the harsh conditions of her country. She took to the ideals and way of shinobi life, her parents eventually letting her join the academy aged 11. It was there she made her first real friends, though only a handful of them. Yuki didn't mind, she preferred smaller groups of tightly-knit friends anyway. One of these friends was training to learn one of Sunagakure's specialist techniques - puppetry. Yuki was fascinated, and tried to learn all she could about it. She spent a month making a very simple puppet the show her classmates. Unfortunately, it broke as soon as one of them tried to use it, and Yuki was joked about across the class. At home, Yuki explained what had happened to her parents, who comforted her and told her she could always find a different skill. She told them about her favourite parts of the puppetry technique, one of which was the poisons they sometimes used. Her mother, a herbalist suggested that she learn about herbal concoctions from her. Eager to learn something she might be good at, Yuki spent most of her free time learning the trade from her mother. A month into this extra 'education', her father made a suggestion that Yuki was thrilled to hear. He had been doing some research, and reckoned it was possible to combine her newfound knowledge with shinobi skills and chakra, giving her a as yet undiscovered talent amongst her peers. She continued with her mother's lessons, but found time to train with her father too. Yuki forsook a social life for the best part of a year, and her grades dropped in the academy. At 12 years old, she was near the bottom of the class. However, by this time she had a handle of her talent, and was ready to begin again with her shinobi training. She impressed the academy teachers with her determination and progress, though they were unaware of her talent in poisons that was being fostered at home. By the time she was ready to take the exam, she was able to create poisons internally, mimicking those she had learned to make with her mother in her herbalist lessons. In the academy exam, she surprised her teammates and sensei by revealing a technique she had developed herself. Her special poison caught the Jounin unawares and the team managed to succeed over their weakened opponent in the set task. She graduated the academy with full support from her teachers. Even now, very little is known about the extent of her talents. Rp Sample:The pestle and mortar lay on the tabletop, their hardened clay surfaces smeared with a mustard-yellow substance. Yukiko used a knife to scrape the substance off and transferred it into a flask. She stood up from her chair and walked over to the other side of the well-lit room. She returned to her seat clutching a vial of water, which she proceeded to pour into the flask with the yellow paste in. There was a hissing sound as the two substances mixed, Yuki giving them a helping hand by stirring with her knife. The room was, in fact, the back room of her mother's herbal remedy store. Around the room were small pots and baskets containing plants, a desk with numerous vials of different fluids stacked on its surface, and a long table where Yuki was currently sat. Once more, the young girl pushed back her chair and walked over to one of the smaller plants. She titled the flask slowly and poured a couple of drops of the pale yellow liquid onto the soil in which it was buried. A moment later, the plants began to curl and shrivel. When the plant was no more than a tiny, black-green shrivelled shell of its former self, Yuki tapped it with a finger. It crumbled into a fine dust. The girl smiled and held the flask out in front of her, her free hand held about a foot over its top. She closed her eyes and took a deep breath. Her free hand began to smoulder, faint yellow wisps appearing to flicker around the skin. Yuki exhaled and shook her head. The wisps disappeared. She sighed and put the flask back on the table, looking somewhat disappointed. Clan Name: N/A. Kekkei Genkai: Though Yukiko does not belong to any known clan, she does have an innate ability that is assumed to be genetically inherited. Neither of her parents have the same ability, however. Yukiko is able to create a number of different poisons and their respective antidotes within her body to be released in liquid or gaseous forms. Note that this only creates the poisons - it does not expel them from the body. One drop of an antidote is enough to reverse a poison's effects. Yukiko has developed this into a number of taijutsu and ninjutsu techniques she calls the “Hebi Ryuu [Snake Style]”. It is recognizable by the color of the poison of the jutsu or that surrounds the attacking item (be it a weapon or body part). Clan History: N/A. | |
| | | Fox Sand Chuunin
| Subject: Re: Yukiko Amaya [Finished] Sat Apr 18, 2009 4:29 pm | |
| Jutsu: Available Poisons: - Spoiler:
Name: Gokan Sakusou [Five Sense Confusion Disorder] Current Rank: D Element(s): None. Description: Gokan Sakusou can be secreted in either liquid or gaseous form. It is a murky green colored poison that will confuse the opponent's senses and slow down their reaction time. This allows the user to attack freely and have a higher chance to injure their target. The antidote removes this effect within an hour of it being administered. D-Rank: The target will experience slightly dulled senses and their body will respond to neural commands slightly slower than usual. C-Rank: The target will experience slightly dulled senses, mildly blurred vision and a buzzing in their ears. Their body will respond to neural commands considerably slower than usual. B-Rank: The target will experience considerably dulled senses, blurred vision and buzzing in their ears. They will no longer be able to feel temperatures, either. Their body will respond to neural commands considerably slower than usual. A-Rank: The target will experience a loss of hearing and smell, as well as considerably blurred vision. They will no longer be able to feel temperatures, either. Their body will respond to neural commands significantly slower than usual, their physical actions now rendered sluggish and cumbersome. S-Rank: The target will experience a complete loss of all senses – no sight, hearing, smell, touch or taste.. They will no longer be able to feel temperatures, either. Their body will barely respond to neural commands at all.
Name: Shoukou [Exhaustion] Current Rank: C Element(s): None. Description: Shoukou can be secreted in either liquid or gaseous form. It is a pale blue poison. Once administered, this poison works to absorb the water within the target. The antidote removes this effect in reverse, and will take as much time to rehydrate the target as it did to dehydrate them. C-Rank: This takes a little time, but small differences in the subject’s physical ability will be apparent almost immediately. Longer periods of time without treatment will severely reduce the physical and mental strength of a target. B-Rank: The dehydration is quicker, lightly fatiguing the target within three minutes, severely fatiguing the target within five minutes. Also, upon application the target will begin to feel dizzy, sometimes accompanied by blurred vision. A-Rank: The dehydration is even faster, the water being rapidly drained at this rank and severely fatiguing the target within two or three minutes. Dizziness, blurred vision and severe headaches occur within the target upon application. S-Rank: The dehydration is almost immediate. Though the target will experience dizziness, severely blurred vision and splitting headaches, they will often fall unconscious within thirty seconds of the application. Even unconscious, the poison continues to work and without the antidote this technique can kill the target in three minutes.
Name: Mahi [Paralysis] Current Rank: C Element(s): None. Description: Mahi is a yellow colored poison, and its effects vary depending on the manner of administration. If applied directly to a specific body part (direct attack, such as a cut or jab) it will numb or even sever neural connections to that area, making the body part difficult - often near impossible - to move. If inhaled or passed through skin pores, it constricts muscle capacity and a sufferer of this attack will have his/her physical strength reduced dramatically. The antidote removes the effect completely and takes fifteen minutes to work for each direct application, or half and hour if it was inhaled/passed through skin pores. C-Rank: If applied directly, the poison will numb the targeted area or body part, removing almost all sensation from it and though movement remains, it becomes cumbersome and difficult to use. If applied indirectly (inhalation, pass through skin pores) the target’s physical strength will be reduced by about 30%. B-Rank: If applied directly, the poison will numb the targeted area or body part, removing all sensation from it. Additionally, it will sever some neural connections to that area/part and restrict its movement considerably. This effect will spread to the surrounding muscle tissue within one or two minutes. If applied indirectly (inhalation, pass through skin pores) the target’s physical strength will be reduced by about 45%. A-Rank: If applied directly, the poison will numb the targeted area or body part, removing all sensation from it. It will also completely sever the neural connections to that area/part, rendering movement of it impossible. This effect will spread to the surrounding muscle tissue within one or two minutes. If applied indirectly (inhalation, pass through skin pores) the target’s physical strength will be reduced by about 60%. S-Rank: If applied directly, the poison will numb the target’s entire body, removing all sensation from it. It will also completely sever many of the target’s neural connections, rendering movement of 80% of their body parts impossible. If applied indirectly (inhalation, pass through skin pores) the target’s physical strength will be reduced by about 75%. Taijutsu Techniques: - Spoiler:
Name: Sankuchu Yoku [Seamless Skill] Rank: D Element(s): None. Description: After a simple course of mastering their weapon, the user is able to move effortlessly between attacking and defensive techniques, shoring up weak spots in between the two and saving energy.
Name: Hebi Ryuu • Hayaite [Snake Style • Quick Hands] Rank: D Element(s): None. Description: The Hebi Ryuu [Snake Style] is recognizable by the color of the poison of the jutsu or that surrounds the attacking item (be it a weapon or body part). Taijutsu techniques of the Hebi Ryuu style deal both physical and poisonous damage. This simple attack consists of five rapid jabs with pointed fingers. What makes this dangerous is the poison release of the Hebi Ryuu. Each jab digs into the target, the user’s nails cutting the skin ever so slightly. With each strike, the user releases a small amount of a poison that the user created internally. It is a D-Ranked technique, so the poison will remain in the target’s system for 3 posts.
Name: Hebi Ryuu • Oetsu Kiba [Snake Style • Weeping Fangs] Rank: D Element(s): None. Description: The Hebi Ryuu [Snake Style] is recognizable by the color of the poison of the jutsu or that surrounds the attacking item (be it a weapon or body part). Taijutsu techniques of the Hebi Ryuu style deal both physical and poisonous damage. The user attacks in any form with a bladed weapon. What makes this dangerous is the poison release of the Hebi Ryuu. In this technique, each weapon, including those thrown, is coated in a small amount of poison that the user created internally. It is a D-Ranked technique, so the poison will remain in the target’s system for 3 posts.
Name: Hebi Ryuu • Kansen no Nigiri [Snake Style • Grip of Infection] Rank: C Element(s): None. Description: The Hebi Ryuu [Snake Style] is recognizable by the color of the poison of the jutsu or that surrounds the attacking item (be it a weapon or body part). Taijutsu techniques of the Hebi Ryuu style deal both physical and poisonous damage. The user attacks with claw-shaped hands, weaving around the target to find an opening. When they do, the user grabs hold of the target - sometimes more than once - and releases poison either directly from skin to skin, or onto their clothing, which will in turn apply the poison through the pores in the target's skin. It is a C-Ranked technique, so the poison will remain in the target’s system for 5 posts.
Name: Ikimono Rendan • Tori [Animal Combination • Bird] Rank: C. Element: Fuuton [Wind]. Description: The user sends the opponent into the air with a powerful kick. At this point, the user will create a small updraft around themselves (Wind-element required) to sustain the following moves. He or she then leaps to reach the subject, kicking them again and again, sending them higher and higher. Once high enough, the user places their hands on the target’s shoulders and lifts themselves up above them. The user flips to gain momentum and just before the flip is completed, strikes the opponent towards the ground with a protruding foot (or feet). The target is sent rocketing back to the floor.
Name: Ikimono Rendan • Ookami [Animal Combination • Wolf] Rank: C. Element: None. Description: Using a powerful chakra enhanced strike, the user will launch the target horizontally away from them. Utilizing a great burst speed, they will then run behind the target as they fall, delivering a quick upward kick to hang them in the air for a moment. During that moment, the user delivers a vicious axe kick to the target's midriff, pummelling them to the floor. Ninjutsu Techniques: - Spoiler:
Name: Setsuna Haji [Instant Grasp] Rank: E Element(s): None. Description: This is a somewhat simple technique, though it requires a lot of practice. The user first makes a single-handed hand seal. Immediately, a tiny plume of smoke appears in the same hand and clears to reveal a weapon. Whichever weapon they have summoned has to have been located about their person before the summoning. Thus, it is more like a movement technique than a summoning.
Name: Hebi Ryuu • Tekika [Snake Style • Droplet] Rank: D Element(s): None. Description: The Hebi Ryuu [Snake Style] is recognizable by the color of the poison of the jutsu or that surrounds the attacking item (be it a weapon or body part). The user forms a couple of hand seals and expels a drop of poison or antidote from their finger. This has to be ingested to have any effect. It is a D-Ranked technique, so if a poison is used it will remain in the target's system for 3 posts.
Name: Takushiki [Clear Sight] Rank: D Element(s): None. Description: The user forms a single hand seal while closing their eyes. Once their eyes open, for the remainder of the thread they are able to see through falsely created "blocks" such as smoke bombs, the haze from incense, or the Kirigakure no Jutsu. Also, this allows experienced users to see in the dark.
Name: Hebi Ryuu • Doku Kiri [Snake Style • Poison Mist] Rank: C Element(s): None. Description: The Hebi Ryuu [Snake Style] is recognizable by the color of the poison of the jutsu or that surrounds the attacking item (be it a weapon or body part). The user forms a couple of hand seals and expels a large cloud of poison from their gullet. Any person that inhales even a small amount of the poison will be subject to its effects. It is a C-Ranked technique, so the poison will remain in the target’s system for 5 posts.
Name: Souseki no Jutsu - [Genesis Technique] Rank: C Element(s): None. Description: After initiating this technique, the user’s hands and legs glow with a thin aura of chakra, causing the user's speed and strength to both increase by about 20%.
Name: Fuuton • Daitoppa [Wind Element • Great Breakthrough] Rank: C Element(s): Fuuton [Wind] Description: After bringing their hand to their mouth, the user will then proceed to blow a large blast of wind from their mouth. It can tear through trees and rip a path along the ground. It cannot break through a boulder however. It can cause massive bruising and even break bones. A variation of the technique involves a blast of wind that gets ignited with flame, making it stronger and more dangerous. Basic Techniques: - Spoiler:
]Name: Bunshin no Jutsu [Clone Technique] Rank: E. Element: None. Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Name: Henge no Jutsu [Transformation Technique] Rank: E. Element: None. Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Name: Kawarimi no Jutsu [The Art of Substitution] Rank: E. Element: None. Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
Name: Nawanuke no Jutsu [Rope Untying Skill] Rank: E. Element: None. Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Name: Jibaku Fuda • Kassei [Exploding Tag • Activate] Rank: E. Element: None. Description: Using chakra, the shinobi is able to activate a distant explosive tag.
Name: Kinobori no Waza [Act of Tree Climbing] Rank: E. Element: None. Description: Kinobori no Waza enables the ninja to run up trees and walk on vertical walls.
Name: Suimen Hokou no Waza [Act of Water Surface Walking] Rank: E. Element: None. Description: A variation on the Kinobori no Waza, the art of water surface walking allows a ninja to walk on water as if it was a solid surface.
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| | | Todd Leaf ANBU
| Subject: Re: Yukiko Amaya [Finished] Sun Apr 19, 2009 6:49 am | |
| great app, approved! ^^ (i've seen these poison techniques before but i cant put my finger on it. haha) | |
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| Subject: Re: Yukiko Amaya [Finished] | |
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