Alright. I'm going for a completely different style of summons, given the reaction to the last set
. These are a bit odd, so I'm going to just put up the two E-ranks and hopefully get a reaction to the concept itself along with their details.
Name: Lesser Koutai
Nickname: Shift
Species: Kanmon
Looks: - Spoiler:
A simple black disk, about 1.5 times the size of the palm that opens it. It appears to be flush with the surface it rests on; if the surface was textured it is on the same plane as the lowest point, creating a depression.
Personality: Lesser Koutai are only marginally sentient. They instinctively reject anything that's too large, but that's about it. Living creatures they "exchange" tend to be extremely aggressive (for their species).
Age: A Lesser Koutai exists for perhaps 20 seconds after being summoned.
History: A Koutai was, oddly enough, the first Kanmon that Aritomo encountered. For reasons unknown, the wasp it "exchanged" attached him to the Kanmon contract, leading to quite a surprise when he first performed Kuchiyose no Jutsu.
Jutsus:Name: Senka no Kaze - War's Winds
Rank: D
Element: Wind
Description: This is technically just Kawarimi (Kanmon) applied to the fluid (usually air) surrounding the Joutai. The result is a steady flow of identical fluid at a slightly higher temperature and signficantly greater velocity.
Name: Kawarimi (Kanmon) - Substitution (Kanmon)
Rank: C
Element: N/A
Description: All Koutai have the ability to exchange objects on this plane with objects in the War Demesne. The object in question must be able to fit through the Koutai entirely (so for a Lesser Koutai, kunai work but kusarigamas don't). Inanimate objects are replaced with their inanimate War counterpart; living objects are replaced with their (generally) much more intelligent living War counterpart. The exchanged object crumbles at dawn or sunset (whichever comes first), leaving the original in its place.
Name: Lesser Kakaru
Nickname: Sense
Species: Kanmon
Looks: - Spoiler:
Lesser Kakaru are spheres of an oddly-lit dark gas. They partially envelop the head of the nearest sentient being when summoned, and the profile of the covered area determines their shape. They always appear violently agitated, in constant motion. If you look at the light just right, you can see a face. Most interpret the expression as furious.
Personality: Lesser Kakaru are constnatly engaged in a desperate struggle. They cling to the nearest sentient being (the one most likely to be the summoner) and devote their efforts solely to performing their "Escape" jutsu. Since Sense is summoned repeatedly, he's a bit more tempermental, but he takes it with dignity.
Age: Lesser Kakaru are trapped in this world for about five minutes before escaping.
History: The first time Aritmo met a Kakaru, it latched directly onto his face. Between the dizzying array of images and the swirling, luminescent fog clinging to his eyes, Ari thought his summon was attacking him. It was not until significantly later (when he called Sense during a sparring match with his father) that he realized what was realyl happening. That was when he gave Sense a name.
Jutsus: Name: Fukkireru - Become Unbound
Rank: C
Element: N/A
Description: Unlike most summons, Kakaru are trapped when summoned. They direct their chakra in an attempt to escape the place they've been called to. A side effect of this on the brain they're clining to is a stream of images-- a genjutsu-like effect-- that depicts the nearby physical world from a multitude of perspectives. The effect ends when the Kakaru escapes. Lesser Kakaru accomplish this in about five minutes.