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| Near (Complete) | |
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Elder Sage The Kazekage
| Subject: Near (Complete) Wed Aug 19, 2009 8:39 pm | |
| Puppet's Name: Nearoditus Appearance: Near has pure blonde hair, almost appearing to be transparent to some eyes. Light, loose, and beautiful, his hair remains in locks. Each strand of hair comes down to his neck, although the front part is short. His eyes are made to resemble the original to the best of its ability, being dark brown and almost resembling small coal crumbs. Having a small cute face, he resembles more of a doll then a puppet. His face is tan colored, but pinkish around the cheek and chin area. The part of him that is more different then the original is his ears. His ears are long and pointy, almost like elf ears. Both are pierced with gold studs, but are usually covered by his hair. His nose is small, round and stiff, seeing as though there's no flesh in its veins. His mouth is always closed, having fake lips which is almost real. Body wise he is rather short, and looks closer to a child then a grown man. Near also has tattoos of symbols on his body, from his clans heritage. With the symbols he utilizes his KKG to his advantage, and is the source of his abilities. He is very short, being 4'6 and shaped to be muscular. His clothing is rather unique then most of Sumi's puppets. Being its strongest Sumi decided to give him a more traditional appearance. Nearoditus wears his Akatsuki robe, but instead of wearing a hat he wears a hood. Requirements: Being a Human Puppet, Nears internal organs are still within his wooden shell. These organs are run and generated by Sumi's Chakra, which he infuses with his Chakra strings. Although human internally, he still has puppet parts equipped inside him. His hair is made of thin plastic, which has been painted white. His eyes are black marbles, and his nails are made of a thin layer of steel. His skin is made of wood, and its inside of a mix between human and mechanical parts. Most of his weapons are also coated in a very powerful poison. This poison kills a person within three posts if infected or inhaled. This is curable though threw antitoxins or certain medical techniques. Puppet's Rank: S Special Skill: Nearoditus has the ability to use all the Jutsu its human counterpart can use. Also most of its weapons are coated with Sumi's most powerful poisons which can kill a organism in five posts if infected. Weapons: ~Three inch steel nails which are drenched in poison. This poison slowly kills a person, and takes five posts before the victim of it is dead by the poison. ~Modified arms which can shoot thousands of senbon in one direction. Nearo cannot move once the senbon are being launched and usually does this once the opponent is trapped. The senbon are drenched in poison which slowly kills the person. It takes five posts until the victim are dead by the poison. ~Has a built in flame thrower in his mouth which can shoot a stream of flames 18ft from the cannon. The flames thrower will stop after a few seconds and cannot be used for one post. ~Explosive kunai that shoot from his elbows. Six in total. ~Two Windmill shurickens can launch from either calve muscle. ~Left Arm can separate into ten blades. These blades are coated with poison which can kill a person infected in five posts. ~Can release a poisonous gas from his rectum. In combination of its releasing and its movement it can create a cloud of poison easily. If inhaled, the inhaler of the poison will die in five posts. ~While putting his hands together, Near can release a metal barb rope that is connected to both hands. He can snare and strangle targets if he gets a hold of them. The barb wires are four feet long. ~A wooden whip that is retracts from his mouth that has blade edges. The blade edges are coated with poison that can kill a person in five posts. The whip extends 15ft. Link: https://ultimateshinobi.rpg-board.net/moon-country-village-hidden-under-the-moon-f60/near-versus-anbu-t1985-15.htm#26752
Last edited by Elder Sage on Wed Aug 26, 2009 5:35 am; edited 6 times in total | |
| | | Elder Sage The Kazekage
| Subject: Re: Near (Complete) Wed Aug 19, 2009 8:45 pm | |
| .:Kekkei Genkai: - Spoiler:
Kekkei Genkai: The Odolwa clan's Kekkei Genkai is very simple, however the way they go about using it is more complex. They can activate multiple seals at once with the same amount of chakra, making their uses very efficient.(Usually a seal requires chakra to be set and then chakra to be activated, with the seals tattoo'd to the skin, one must only apply chakra and blood to the seal) A less simple concept of 'Odolwa rituals' that allow for the use of Circle Area Seal techniques; Static Seals whose abilities effect all within their radius. Now for the more interesting part... The Odolwa clan leaders are refered to as elders, and every new child born into the clan must under-go a ritual of Bonding Life. The baby is pricked and a sample of it's blood collected. The blood is then mixed with a natural ink that is used to tattoo the babies arms from wrist to neck, and then along their colar bone to their neck. The ink itself fades into the babies skin, where it's effects lay dormant until they become Genin. When they turn thirteen, the ritual of release is preformed, where these old tattoo's are reawakened. The user can then began using the Kekkei Genkai to their advantage from that point on, by making perminant summoning connections between ones tattoo and an object or animal. Three summons at Genin level, Five at Chunin, Seven at Jounin, at Ten at S-Rank (Once declared they are perminant to the character). The circle seals are also tattoo'd to the body and are activated through the process of the Clan's secret jutsu.
.:Kekkei Genkai Techniques:.
- Spoiler:
Secret Clan Jutsu:
Name:Mass summoning Technique (Taju Kuchiyose no Jutsu) Rank: B Type: Fuuinjutsu Element: N/A Description: This jutsu can only be used with In-animate objects. As an advance of the original summoning jutsu, with the extension of the Kekei Genkai, the Odolwa Clan Members can summon multiple objects at one time by a process known as compilation. In a normal summon, chakra is used and expelled in activating a new seal. With the summoning seal already present in the form of a universal tattoo on the users body, no chakra is wasted in the creation of the seal, and thus can be recycled to summon multiple times. Up to two 'large' objects can be summoned, and up to twenty(20) small objects. This jutsu can be used in place of the original summoning technique, as long as the summoning isn't at any point 'living'.
Name: Release Burst (Kuchiyose dangan no Jutsu) Rank: C Type:Fuuinjutsu Element: N/A Description: This supplementary effect allows for the user, whenever using a form of summoning jutsu, to activate the summon with kinetics force behind them. Thus, they are summoned and shot out like a projectile. The force is constant, however, so large objects may only travel a meter or two before slowing. However, small objects such as Kunai, and ninja star, can be released at about the same velocity of a normal throw. Unlike normal throws however, shuriken cannot be curved, and only move in linear paths.
Name: Connection Seal Ritual (Saiken Kaibyaku no Jutsu) Rank: C Type: Fuuinjutsu Element: N/A Description: This Seal can only be successfully cast on a in-animate object. Via physical contact with ones palm to the surface of an object, one can 'brand' the object with an Odolwa seal. Like a fingerprint, each Odolwa seal's appearance differs. Once the Seal is set, it fades into the object, and is then unseen. The 'Ritual' is considered complete. One can then freely summon the object with some variation of summoning jutsu once. After that summon, the seal fades completely and must be re-applied be reapplied via touch before it is possible to summon again. If used on an object that originated from the opponent, it can only be summoned in this way for the remainder of the fight unless permission is granted from the opponent after the fight concludes. This way, no one object is permanently 'stolen'.
Area Effect Circle Seals- Each of the Following jutsu require that the user bring their palm to a tattoo, where chakra in the palm makes a copy of the seal code, and then pressing this chakra to a flat surface, thus activating the seal. All seals are circular and form a radius around the center point, which is in most cases the caster. These seals are static. In other words, once set, they stay in one place. The seal can be placed on any surface, even if the surface is water or not exactly even ground. The effect of the seal itself, unless otherwise stated, takes place within the radius of the seal. The seal is visible to all as a white circle, edged with symbols of the Odolwa that are unique to each individual member. In a battle situation, each Circle Seal can only be cast once in a battle, and can only be broken by a seal realease, those with 'Fuuinjutsu' specialty with a jutsu of the same rank or manually by the caster himself unless otherwise stated. Each circle seal can be overlapped with another. If at any time a circle seal it overlapped with another with conflicting effects, the higher ranked seal takes priority. If the seals rank are the same, then both conflicting effects are nullified.
Name: Safe Guard of the Senses (Shinjitsu Purotekushon no Jutsu) Rank: C-B Type: Fuuinjutsu Element: N/A Description: The 'Safe Guard of the Senses' seal's purpose is to protect the user from poisons or genjutsu that effect the sense. While the user is within the radius of the seal, their five sense will not be effected despite any neurological or psychological effects cast on them by an opponent's genjutsu. Chunnin are safe from 'C' rank and down genjutsu, and Jounin are safe from 'B' rank and down. This seal's effect cannot however restore sense that were lost due to some physical damage. In other words, if ones eye is damaged, the seal will not somehow make them see. In 'C-rank' form, the radius is restricted to two meters from the user. In 'B-rank' form, the radius of the circle is increased to 10meters, making it much more accommodating for the user.
Name:Summoning Rejection Technique (Agensuto Kuchiyose no Jutsu) Rank: C-A Type: Fuuinjutsu Element: N/A Description: The 'Summoning Rejection Technique' seal's purpose is to eliminate the immediate threat of Summoned Animals. The seal once cast will not only keep one from using the summoning jutsu within the radius, but all living thing's that were summoned will be 'unsummoned' the instant they enter the area of the circle. By 'unsummoned' it is meant that the connection keeping the animal tethered to the summoner is temporarily broken, sending them back to where-ever they were summoned from. In 'C-rank' form, the radius of the circle is limited to 10meters and can only 'unsummon' C-ranked and down summons. In 'B-rank' form, the radius of the circle is limited to 10meters and can only 'unsummon' B-ranked and down summons. In 'A-rank' form, the radius of the circle is increased to 20meters and can 'unsummon' A-ranked and down summons.
Name: Element Rejection Technique (Soshi Chouin Maru no Jutsu) Rank: C-A Type: Fuuinjutsu Element: N/A Description: The 'Element Rejection Technique' seal's purpose is to eliminate the immediate threat of elemental jutsu. Once the element is declared, within the radius of the circle, it becomes impossible to create elemental chakra of that element, and nullifies control of the element. Thus, jutsu of that element cannot be used within the radius of the circle, and if jutsu is cast outside of the radius of the circle, they will lose their ability and structure upon entering the area of the circle. In 'C-rank' and 'B-rank' form, the radius of the circle is limited to 10meters and can only stop nullify jutsu of it's rank respectivley. In 'A-rank' form, the radius is increased to 20meters and can stop 'A' rank and down jutsu. A shinobi can only nullify the casting of a jutsu of his own rank or lower. ( E.X. Chunnin seal cannot prevent Jounin elemental jutsu) In the case of S-ranked jutsu, NONE of the effects apply. Elemental jutsu of S-rank can be used, even started within the seal without effects of the jutsu being altered.
Name: Hollow Technique Seal (Kuudou Jutsu no Fuuinsho) Rank: A Type: Fuuinjutsu Element: N/A Description: The 'Hollow Technique Seal' seal's purpose is to completely eliminate the use of jutsu within the radius of the circle. The Circle is 25meters in radius, and while inside the radius of the circle, chakra control become null and all jutsu, with the exception of taijutsu and physical combat, is impossible. This includes Shinobi, Summons, Puppets, AND the caster of the seal himself. However, the use and structure of jutsu cast outside of the Seal is not limited. Elemental jutsu, Genjutsu, etc., can be cast outside of the seal and their effects will be normal. Supplementary effects, however, cast prior to the setting of the seal, and outside of the seal after setting become nullified while within the seal. (Ex., a jutsu increases the opponent's speed, while inside the seal, their speed will be normal, however if they step out of the seal, their increased speed will be increased restored.) The seal's effect will last for three posts before fading. The seal can then/must be cast again to re-enstate it's effects.
Name: Dragon Coliseum Jutsu Rank: S Type: Fuuinjutsu Element: N/A Description: This is one of the most powerful of the Odolwa jutsu and one of the only Circle Seals that require hand signs. The user will form five hand signs and hold their hand to the required seal, before pressing their hand to the ground. A circle, 30meters in radius will be cast about the area, and from it's edge will raise a wall of intense 'light' As if a force field, extending up for about thirty feet and coming to a roof. If there are two shinobi within the walls of the circle seal, no more, no less, the seal will hold. If not, it will fade at an instant. The two shinobi are then trapped within the walls of the jutsu until one of them either passes out or dies. The 'light' walls are solid, in that it is possible to touch them. Anything that touches the walls of the circle are slowly sapped of chakra , and the impact of all ninjutsu will be absorbed, with the exception of an 'S-rank' jutsu. ( it must be stated in the post that the 'walls' surrounding the circle have this effect, so that the opponent is aware not to try anything foolish on false pretenses.)
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| | | Adam The Fourth Hokage
| Subject: Re: Near (Complete) Thu Aug 20, 2009 5:32 pm | |
| I don't see how the puppet would still hold Nears techniques. I don't believe Sasori's kazekage puppet could control iron sand when he was made a puppet, so you should remove the Kekkei Genkai stuff. | |
| | | Robin S ranked Missing-Ninja
| Subject: Re: Near (Complete) Thu Aug 20, 2009 6:07 pm | |
| Ditto. Being the one who killed and decapitated him; he shouldn't have any of his techniques. | |
| | | Elder Sage The Kazekage
| Subject: Re: Near (Complete) Thu Aug 20, 2009 8:23 pm | |
| What do you mean get rid of the KKG? Sasori's puppet could use techniques the original Third kazekage had. Iron sand was his ability yes, but that doesn't mean he can't have the same techniques. The puppet has the bloodline limit because his organs are still intact and I can still utilize his KKG threw my chakra. Its totally legit and its the core of a Human Puppet. And Sasori's Puppet COULD control Iron Sand when he was a turnned into a puppet. Have you not seen the fight with Sakura? Where heres a Link: https://www.youtube.com/watch?v=5-svp4QmMUs&feature=related Besides whats the point of having a Human Puppet without a KKG? Thats kinda the point of a HP.... - Quote :
- Ditto. Being the one who killed and decapitated him; he shouldn't have any of his techniques.
............>_>.................... Edit: Human Puppet from Narutopedia: - Quote :
- By removing the internal organs of a foe and preserving the body to prevent decomposition, as well as adding weapons and defenses, Sasori can make powerful human puppets. These puppets are different from normal ones, as they retain their use of chakra and any Kekkei Genkai that the human host once had. Sasori developed this during his time in Sunagakure, and he claims to have 298 of them, using 103 in his battle with Sakura and Chiyo.
Link: http://naruto.wikia.com/wiki/Human_Puppet Piece of Sasoris article on a Puppet Guide from another Website: - Quote :
- He eventually devised a way to convert the corpses of humans into puppets, allowing him to use any of the ninja abilities they possessed during their life for himself.
Why cut his head off anyway is a mystery to me, either way you didn't extract his brain. And you didn't take the head I believe? Besides that I should be able to use the KKG of the original body. | |
| | | Todd Leaf ANBU
| Subject: Re: Near (Complete) Fri Aug 21, 2009 10:02 am | |
| I agree with both you and adam + Robin. Having the KKg and all Nears original jutsu is actually quite OP plus with your special poison. But thats the whole point of having human puppets so its kind of a hard decision.
I think that you should have a jutsu cap on the human puppets that you create. You can choose a limited amount of jutsu from the Character Near e.g allowed 5 KKg jutsu and 10 others?
Just an idea to solve the problem ^^ | |
| | | Elder Sage The Kazekage
| Subject: Re: Near (Complete) Fri Aug 21, 2009 10:36 am | |
| - Quote :
- I agree with both you and adam + Robin. Having the KKg and all Nears original jutsu is actually quite OP plus with your special poison. But thats the whole point of having human puppets so its kind of a hard decision.
I think that you should have a jutsu cap on the human puppets that you create. You can choose a limited amount of jutsu from the Character Near e.g allowed 5 KKg jutsu and 10 others?
Just an idea to solve the problem ^^ -Well a Human Puppet is S class, and this is the only one I'm creating. I won't be able to use other Jutsu besides his KKG, seeing as though its blood tied. I should be able to use all of his KKG techniques. | |
| | | Todd Leaf ANBU
| Subject: Re: Near (Complete) Fri Aug 21, 2009 1:12 pm | |
| Fair enough now that i look at it there are only 6-7 jutsu and your only using the KKG. Thats the bonus of having human puppets i suppose ^^
You get my approval everything is well done.
I like the pic ^^ | |
| | | Adam The Fourth Hokage
| Subject: Re: Near (Complete) Fri Aug 21, 2009 4:01 pm | |
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